The Art of the Seven Senses
The Whisperer
The Art of the Senses-
Many of the DND rules have nothing to do with senses other than sight, sound, and touch. Why are all 7 not included? I will attempt to create seven classes, a variety of feats, spells, and character options to give your character the feel of all 7 senses, Sight, Sound, Touch, Taste, Smell, Psyche, and Time. So, without further adieu, I present the first of the seven classes.
The Art of Sound, Mysteries in noises.
The whisperer-
In the art of stealth and maneuvers, the whisperer is one of the craftiest with his specialties. To be able to catch one off guard is one thing, but to be able to immobilize them completely? That is where the whisperer comes into play, as a single whisper could destroy an entire life in an instant.
Hit Dice- D6
Skill Points –
6+intelligence modifier, x4 at first level.Skills-Balance
Bluff
Craft
Diplomacy
Disable Device
Disguise
Escape Artist
Gather Information
Hide
Knowledge Local
Listen
Move Silently
Open Lock
Perform
Search
Sense Motive
Sleight Of Hand
Speak Language
Spot
Survival
Tumble
Use Magic Device
Class-
LVL-BAB-F/R/W----------Class Abilities------Whispers Per Day
1----0--0/2/0----------Whispering Focus-------------1
------------------------Improved Feint---------------
2----1--0/3/0-------Art of the Sixfold Sounds-------2
3----2--1/3/1------Art one, Deafening Whisper-------3
4----3--1/4/1---------------------------------------3
5----3--1/4/1-------Whispering Augmentations--------4
6----4--2/5/2-----Art Two, Subliminal messages------5
7----5--2/5/2-------------Invisibility--------------6
8----6--2/6/2---------------------------------------6
9----6--3/6/3---Art Three, Whispering the Sirens----7
10---7--3/7/3--------Whispering Augmentations-------8
11---8--3/7/3---------------------------------------9
12---9--4/8/4--Art Four, Whispering Immobilization--9
13---9--4/8/4---------------------------------------10
14---10-4/9/4--------Greater Invisibility-----------11
15---11-5/9/5--------Whispering Augmentations-------12
------------------Art Five, Whispers of Unlife------
16---12-5/10/5--------------------------------------12
17---12-5/10/5--------------------------------------13
18---13-6/11/6---Art Six, Whisper to the earth------14
19---14-6/11/6--------------------------------------15
20---15-6/12/6-------Whispering Augmentations-------15
Weapon/Armor Proficiencies-
All Light Simple and Martial Weapons
All Crossbows and light Throwing Weapons.
Light Armor.
Bucklers and Light Shields.
Many of the abilities rely much upon stealth, and therefore training in anything heavier is forfeited. Though, it is still possible to gain weapon/armor proficiencies if wanted.
Whispering Focus-
You are adept at your whispering skill. You gain a permanent +2 to this skill and +2 more when you are using your Whispering Arts, totaling +4.
Improved Feint-
The whisperer gains the improved feint as a bonus feat even if she does not meet the requirements.
Art of the Sixfold Sounds-
You gain knowledge of how to make sounds, augment them, manipulate them, and so forth. This will give you access to many of the various arts, as well as the number of uses you can use an art. You are given 1 per 2 levels per day, starting at 0 on level 1, (Much like a wizards base attack progression). To use a whisper is a standard action that will provoke an attack of opportunity unless the whisperer succeeds on a feint check, see Feinting. When using a whisper, you must also succeed on a touch attack provided that you're not interrupted by an attack of oppurtunity.
All Whispers are subject to spell resistance if the effect emulates a spell (It will specify that “This emulates the spell XXXX”). It takes one standard action to use a whisper power, or one full round action to use it with the bluff check. If An attack of opportunity hits, then the whisper immediately fails, and the action is wasted. To Identify a Whisper, please see the Whisper Skill Description. To use a whisper, you must succeed on a DC 20 + the level of the art whisper check, or otherwise the whisper fails. All whispers are a mind affecting effect, and do not work on creatures immune to that. You must be within five feet of the opponent to use these abilities on said opponent. The level of the art is equivelant to the spell level, meaning art 1 is Spell Level 1, art two is spell level 2. Caster level is class level for purposes of bypassing SR.
Art One, Deafening Whisper-
A whisperer knows how to strike the right note with his voice even if softly, enough to crack the ear drum and disable it for a short period of time. The subject must succeed on a fortitude save (DC 11 + the whisperer's constitution modifier) or become deaf for 1D6 minutes. This emulates the Deafness spell (Blindness/deafness).
Whispering Augmentations-
You can apply one of the following abilities to one of your whispers, Whispering Focus (+1 to the DC of that whisper), Extended Whisper (Double the duration, only works with whispers of a duration other than permanent or instantaneous), or Whisper Penetration (+2 to caster level checks to bypass spell resistance when using a whisper with an emulated spell).
Art Two, Subliminal messages-
You are adept at making people not hear words that they should hear, yet they retain it as information and direction. The subject that you whisper this ability to must succeed on a will save (DC 12 + the whisperer's constitution modifier) or be subject to an emulated suggestion spell. If the whisperer chooses to use three whispers per day on this ability at once, he can instead emulate a domination spell which lasts 1 hour per 2 whisperer levels.
Invisibility- Many of the whispers that the whisperer uses are not considered attacks, and thus would not diminish invisibility. All of the whispers are simply that, a supernatural whispering, not a spell like ability. The whisperers have trained in the art's of stealth and in turn, gained the ability to use the invisibility spell as a spell like ability. For 1 round per whisperer level, which need not be consecutive, he may turn invisible as the spell invisibility. The whispers that can be used with this ability are Arts two, three, and four. The others are direct attacks even if it's not considered a spell or spell like ability.
At 14th level, the whisperer gains greater invisibility, which uses the same rules here except for it's the greater invisibility spell like ability, and thus affects ALL whispers.
Art Three, Whispering Of The Sirens-
You can whisper anything into someone's ear, and there mind becomes influenced by so many noises and sounds, it is quite hard to accomplish many basic things such as even speaking. If the subject fails a will saving throw (DC 13 + Whisperer's Constitution Modifier) he is immediately confused for 1D4 Minutes as the spell Confusion. This emulates the spell Confusion and is subject to spell resistance.
Art Four, Whispering Immobilization-
You can whisper anything into someone's ear, and they instantly stand perfectly still, unable to move. The subject with this effect being used on her must make a will save (DC 14 + the whisperer's constitution modifier) or be stunned for 1D3 rounds. For every extra whisper per day used on this ability, you can add a +1 to that 1D3 rounds. This is NOT a spell effect and is NOT subject to spell resistance.
Art Five, Whispers of Unlife-
The whisperer can utter a very powerful whisper, that disables all functions of the brain, permanently. The whisperer can whisper into someone's ear, and the subject must make a fortitude save (DC 15 + whisperer's constitution modifier) or immediately die. The creature's brain was completely disabled and shut off, parts shattered by the powerful whisper, and thus must use a Resurrect or higher level spell to bring the subject back to life. This ability costs five daily uses of the whisperer's whispers. This only effects creatres with 100 hit points or less and emulates the power word kill spell.
Art Six, Whisper to the Earth-
The sound waves and tones of your whispering has become the best it can be, enough to alter solid inanimate objects to a near extreme. A simple whistle is all that's needed to perform this power, a soft and gentle whistle, with which the land is immediately under the effect of a Greater Shout Spell. This works in all ways like greater shout and if a saving throw is possible from the receiving end of the whisper, the DC is 16 + the whisperer's constitution modifier. This ability costs three daily uses of whispers.
Whisper (Constitution, Trained Only)-
Check-
Your whisper checks are made almost always against a listen check. The DC is whatever you roll on this for the listen to beat. If the listen meets or exceeds the DC, you are heard, and if beat by five or more, everything that was said can be heard as well.
If the whisper is identified and all the words are heard, then the subject can make a knowledge arcana check to understand what the whisper is. The DC to understand the art of the whisper is DC 20 + the level of the art. This works similarly like spellcraft.
Action-
Standard Action.
Try Again-
Yes, you can try to utter something softer with no penalty.
Synergy-
5 ranks in whisper gives you a +2 bonus to Listen checks.
5 ranks in listen will give you +2 to whisper checks.
5 ranks in bluff will give you +2 to whisper checks.
Special-
In a silenced area, whispering is at a -10 penalty.
If the person who is whispering is deafened, there is a -6 penalty.
These penalties stack.
Whisper Feats-
Easy Whispering-
Prerequisites- 9 ranks in Whisper.
Benefit- You can take 10 on whisper checks in any situation.
Hear the unheard-
Prerequisites- None
Benefit- +4 to listen checks to hear a whisper.
Empower Whispers-
Prerequisites- Art One, Deafening Whisper
Benefit- Any whisper power that you can use that uses dice for random variables, you can empower. It costs 1 extra use per day for a 50% extra bonus on the result.